![]() ![]() ![]() Pickups like Flamestrike, Consecrate, and Lightning Storm can often mean the difference between a trouncing win and utter defeat, so be sure that when it comes time to pick your next spell you always have at least one of these floating somewhere in your completed deck. Weapon counts should never be higher than two, and when selecting spells, any AoE picks will be king. In Hearthstone, the winning player is always the one who keeps his opponent on the backfoot, reacting to what you do instead of dictating your next play. When choosing spells, weapons, and secrets, you want to focus on cards that maintain your board state while giving you as much flexibility as possible in case your initial plan is foiled by a solid topdeck or an unexpected minion. RELATED: How to Play Gwent in the Witcher III: Wild Hunt From the developer: Hearthstone Deck Tracker allows you to track cards in Hearthstone game. This rule can change depending on your hero and the deck’s playstyle, but keep it in the back of your mind the next time you’re up for a draft. Also, speaking of curve, optimally you’ll want to shoot for something that resembles a bit of a pyramid shape, with a few one-cost cards, several more twos, peaking at four, and tapering off from there. Next, always be sure that you’re stocking up on at least one taunt minion, with the optimal number being around 3-4 at the higher end of the mana curve – a’la 4-cost and beyond. Without going too in-depth and taking up an entire other article devoted to the subject, generally this is how you want to try to build each deck in the meta as it is today: Tier two at the moment is populated by Rogues, Druids, and Warlocks, while Priests, Shamans, and Warriors bring up the rear in tier 3. If you get any three of these in your roll, pick them immediately, as their power is simply unmatched. Once you’ve jumped into the arena, there’s the process of picking which hero you plan on playing through to the finish. As the meta currently stands post-LoE (the League of Explorers expansion), the top three classes in the arena meta are: Paladin, Mage, and Hunter. This uncertainty is what makes the game mode exciting for many players who prefer to shirk the constructed route, as you’re never 100 percent sure what kind of opponent you’re going up against until the game is already underway. Import decks from HeathPwn Deckbuilder (english) Import decks from hearthstone-decks (french) Import decks using Netdeck (need to be in the deck manager) Display your deck and the cards you played. It depends entirely on the hero you roll and the cards you are given to pick as the draft goes on (something we’ll get into momentarily). Where it gets interesting is that unlike constructed play, how your deck eventually shapes up isn’t anything you can plan ahead for. RELATED: The Complete Guide to Improving Your PC Gaming Performance Of the two archetypes, control takes quite a bit more knowledge of the game, the cards, and how the arena plays because you have to make vital decisions on when to go for damage, and when to worry about the board state instead. Conversely, control decks are much slower, and focus primarily on wearing down your opponent through ‘controlling’ the board and keeping any minions they might throw down cleared and away from your face. ![]()
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